// GEAR 2.5 - Game Engine Andy Reimann - Author: Andy Reimann <andy@moorlands-grove.de>
// (c) 2014 GEAR 2.5
#pragma once
#include "BaseComponent.h"
#include "NameSystem.h"

namespace G2 
{
	/** This class defines a Component only having a name.
	 * This enables you to assign a human readable name to your entities.
	 * @created:	2014/01/30
	 * @author Andy Reimann <a.reimann@moorlands-grove.de>
	 */
	class NameComponent : public BaseComponent<NameSystem> 
	{
		public:
			std::string name;
	};
};